After watching countless cut scenes and roaming around the house doing menial tasks, you'll learn about your ability to use standard punches, melee attacks, counterpunches, and finishing blows. The game takes a while for the tutorials to wrap up, as all of the mechanics are doled out in a very slow fashion. It adheres to the survival-horror mantra of always leaving the player with little ammo so they can't approach the situation with guns blazing. The controls for gunplay are rather loose, and one hit from these porcelain men instantly renders you dead. As an introduction, it acts as a frustrating shooting gallery. Past Cure starts off in Ian's nightmare world, where you run around in circles and shoot at porcelain men. While the start is good because of the constant trips into Ian's psyche, the tale becomes less interesting as it goes on due to a myriad of story threads that pop up without any resolution. He has gained a few powers as a result, but he mostly wants revenge against the people who have done this to him. You play the role of Ian, a soldier who suffers from nightmares that stem from the fact that he's been experimented on and three years of his life have been wiped from his memory. By the end, however, it does many different things, and none of them are done particularly well. At first, Past Cure makes a solid attempt to do psychological horror right. It's even harder to do if you're a small team with resources that are stretched thin. Instead of relying on the tried-and-true jump scare, the game needs to make the player feel uneasy despite the prevailing thought that most games provide the player with a power fantasy in almost every setting. Psychological horror is not easy in the realm of video games.
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